~+'''A Guide to the Implementation and Modification of the Linux Protocol Stack'''+~ [[BR]][[BR]] ~+'''Glenn Herrin'''+~ [[BR]][[BR]] ~+'''TR 00-04'''+~ [[BR]][[BR]] '''''May 31, 2000''''' [[BR]][[BR]] ~+'''Abstract'''+~ [[BR]][[BR]] This document is a guide to understanding how the Linux kernel (version 2.2.14 specifically) implements networking protocols, focused primarily on the Internet Protocol (IP). It is intended as a complete reference for experimenters with overviews, walk-throughs, source code explanations, and examples. The first part contains an in-depth examination of the code, data structures, and functionality involved with networking. There are chapters on initialization, connections and sockets, and receiving, transmitting, and forwarding packets. The second part contains detailed instructions for modifiying the kernel source code and installing new modules. There are chapters on kernel installation, modules, the proc file system, and a complete example. [[BR]][[BR]] ~+'''Contents'''+~ [[TableOfContents(5)]] [[Anchor(chapter1)]] ~+'''Chapter 1'''+~ == Introduction == This is version 1.0 of this document, dated May 31, 2000, referencing the Linux kernel version 2.2.14. === Background === Linux is becoming more and more popular as an alternative operating system. Since it is freely available to everyone as part of the open source movement, literally thousands of programmers are constantly working on the code to implement new features, improve existing ones, and fix bugs and inefficiencies in the code. There are many sources for learning more about Linux, from the source code itself (downloadable from the Internet) to books to "HOW-TOs" and message boards maintained on many different subjects. This document is an effort to bring together many of these sources into one coherent reference on and guide to modifying the networking code within the Linux kernel. It presents the internal workings on four levels: a general overview, more specific examinations of network activities, detailed function walk-throughs, and references to the actual code and data structures. It is designed to provide as much or as little detail as the reader desires. This guide was written specifically about the Linux 2.2.14 kernel (which has already been superseded by 2.2.15) and many of the examples come from the Red Hat 6.1 distribution; hopefully the information provided is general enough that it will still apply across distributions and new kernels. It also focuses almost exclusively on TCP/UDP, IP, and Ethernet - which are the most common but by no means the only networking protocols available for Linux platforms. As a reference for kernel programmers, this document includes information and pointers on editing and recompiling the kernel, writing and installing modules, and working with the ''/proc'' file system. It also presents an example of a program that drops packets for a selected host, along with analysis of the results. Between the descriptions and the examples, this should answer most questions about how Linux performs networking operations and how you can modify it to suit your own purposes. This project began in a Computer Science Department networking lab at the University of New Hampshire as an effort to institute changes in the Linux kernel to experiment with different routing algorithms. It quickly became apparent that blindly hacking the kernel was not a good idea, so this document was born as a research record and a reference for future programmers. Finally it became large enough (and hopefully useful enough) that we decided to generalize it, formalize it, and release it for public consumption. As a final note, Linux is an ever-changing system and truly mastering it, if such a thing is even possible, would take far more time than has been spent putting this reference together. If you notice any misstatements, omissions, glaring errors, or even typos (!) within this document, please contact the person who is currently maintaining it. The goal of this project has been to create a freely available and useful reference for Linux programmers. === Document Conventions === It is assumed that the reader understands the C programming language and is acquainted with common network protocols. This is not vital for the more general information but the details within this document are intended for experienced programmers and may be incomprehensible to casual Linux users. Almost all of the code presented requires superuser access to implement. Some of the examples can create security holes where none previously existed; programmers should be careful to restore their systems to a normal state after experimenting with the kernel. File references and program names are written in a ''slanted'' font. Code, command line entries, and machine names are written in a `typewriter` font. Generic entries or variables (such as an output filename) and comments are written in an ''italic'' font. === Sample Network Example === There are numerous examples in this document that help clarify the presented material. For the sake of consistency and familiarity, most of them reference the sample network shown in [#fig1.1 Figure 1.1]. [[Anchor(fig1.1)]] ||<:> attachment:i_example.png || ||<:> Figure 1.1: Sample network structure. || This network represents the computer system at a fictional unnamed University (U!). It has a router connected to the Internet at large (`chrysler`). That machine is connected (through the `jeep` interface) to the campus-wide network, `u.edu`, consisting of computers named for Chrysler owned car companies (`dodge`, `eagle`, etc.). There is also a LAN subnet for the computer science department, `cs.u.edu`, whose hosts are named after Dodge vehicle models (`stealth`, `neon`, etc.). They are connected to the campus network by the `dodge/viper` computer. Both the `u.edu` and `cs.u.edu` networks use Ethernet hardware and protocols. This is obviously not a real network. The IP addresses are all taken from the block reserved for class B private networks (that are not guaranteed to be unique). Most real class B networks would have many more computers, and a network with only eight computers would probably not have a subnet. The connection to the Internet (through `chrysler`) would usually be via a T1 or T3 line, and that router would probably be a "real" router (i.e. a Cisco Systems hardware router) rather than a computer with two network cards. However, this example is realistic enough to serve its purpose: to illustrate the the Linux network implementation and the interactions between hosts, subnets, and networks. === Copyright, License, and Disclaimer === Copyright (c) 2000 by Glenn Herrin. This document may be freely reproduced in whole or in part provided credit is given to the author with a line similar to the following: Copied from `Linux IP Networking`, available at ''http://original.source/location''. (The visibility of the credit should be proportional to the amount of the document reproduced!) Commercial redistribution is permitted and encouraged. All modifications of this document, including translations, anthologies, and partial documents, must meet the following requirements: 1. Modified versions must be labeled as such. 2. The person making the modifications must be identified. 3. Acknowledgement of the original author must be retained. 4. The location of the original unmodified document be identified. 5. The original author's name may not be used to assert or imply endorsement of the resulting document without the original author's permission. Please note any modifications including deletions. This is a variation (changes are intentional) of the Linux Documentation Project (LDP) License available at: ''http://www.linuxdoc.org/COPYRIGHT.html'' This document is not currently part of the LDP, but it may be submitted in the future. This document is distributed in the hope that it will be useful but (of course) without any given or implied warranty of fitness for any purpose whatsoever. Use it at your own risk. === Acknowledgements === I wrote this document as part of my Master's project for the Computer Science Department of the University of New Hampshire. I would like to thank Professor Pilar de la Torre for setting up the project and Professor Radim Bartos for being both a sponsor and my advisor - giving me numerous pointers, much encouragement, and a set of computers on which to experiment. I would also like to credit the United States Army, which has been my home for 11 years and paid for my attendance at UNH. Glenn Herrin [[BR]] Major, United States Army [[BR]] Primary Documenter and Researcher, Version 1.0 [[BR]] [[MailTo(gherrin@cs.unh.edu)]] [[BR]][[BR]] [[Anchor(chapter2)]] ~+'''Chapter 2'''+~ == Message Traffic Overview == This chapter presents an overview of the entire Linux messaging system. It provides a discussion of configurations, introduces the data structures involved, and describes the basics of IP routing. === The Network Traffic Path === The Internet Protocol (IP) is the heart of the Linux messaging system. While Linux (more or less) strictly adheres to the layering concept - and it is possible to use a different protocol (like ATM) - IP is almost always the nexus through which packets flow. The IP implementation of the network layer performs routing and forwarding as well as encapsulating data. See [#fig2.1 Figure 2.1] for a simplified diagram of how network packets move through the Linux kernel. [[Anchor(fig2.1)]] ||<:> attachment:o_path.png || ||<:> Figure 2.1: Abstraction of the Linux message traffic path. || When an application generates traffic, it sends packets through sockets to a transport layer (TCP or UDP) and then on to the network layer (IP). In the IP layer, the kernel looks up the route to the host in either the routing cache or its Forwarding Information Base (FIB). If the packet is for another computer, the kernel addresses it and then sends it to a link layer output interface (typically an Ethernet device) which ultimately sends the packet out over the physical medium. When a packet arrives over the medium, the input interface receives it and checks to see if the packet is indeed for the host computer. If so, it sends the packet up to the IP layer, which looks up the route to the packet's destination. If the packet has to be forwarded to another computer, the IP layer sends it back down to an output interface. If the packet is for an application, it sends it up through the transport layer and sockets for the application to read when it is ready. Along the way, each socket and protocol performs various checks and formatting functions, detailed in later chapters. The entire process is implemented with references and jump tables that isolate each protocol, most of which are set up during initialization when the computer boots. See [#chapter3 Chapter 3] for details of the initialization process. === The Protocol Stack === Network devices form the bottom layer of the protocol stack; they use a link layer protocol (usually Ethernet) to communicate with other devices to send and receive traffic. Input interfaces copy packets from a medium, perform some error checks, and then forward them to the network layer. Output interfaces receive packets from the network layer, perform some error checks, and then send them out over the medium. IP is the standard network layer protocol. It checks incoming packets to see if they are for the host computer or if they need to be forwarded. It defragments packets if necessary and delivers them to the transport protocols. It maintains a database of routes for outgoing packets; it addresses and fragments them if necessary before sending them down to the link layer. TCP and UDP are the most common transport layer protocols. UDP simply provides a framework for addressing packets to ports within a computer, while TCP allows more complex connection based operations, including recovery mechanisms for packet loss and traffic management implementations. Either one copies the packet's payload between user and kernel space. However, both are just part of the intermediate layer between the applications and the network. IP Specific INET Sockets are the data elements and implementations of generic sockets. They have associated queues and code that executes socket operations such as reading, writing, and making connections. They act as the intermediary between an application's generic socket and the transport layer protocol. Generic BSD Sockets are more abstract structures that contain INET sockets. Applications read from and write to BSD sockets; the BSD sockets translate the operations into INET socket operations. See [#chapter4 Chapter 4] for more on sockets. Applications, run in user space, form the top level of the protocol stack; they can be as simple as two-way chat connection or as complex as the Routing Information Protocol (RIP - see [#chapter9 Chapter 9]). === Packet Structure === The key to maintaining the strict layering of protocols without wasting time copying parameters and payloads back and forth is the common packet data structure (a socket buffer, or `sk_buff` - Figure 2.2). Throughout all of the various function calls as the data makes it way through the protocols, the payload data is copied only twice; once from user to kernel space and once from kernel space to output medium (for an outbound packet). [[Anchor(fig2.2)]] ||<:> attachment:o_skbuff.png || ||<:> Figure 2.2: Packet (`sk_buff`) structure. || This structure contains pointers to all of the information about a packet - its socket, device, route, data locations, etc. Transport protocols create these packet structures from output buffers, while device drivers create them for incoming data. Each layer then fills in the information that it needs as it processes the packet. All of the protocols - transport (TCP/UDP), internet (IP), and link level (Ethernet) - use the same socket buffer. === Internet Routing === The IP layer handles routing between computers. It keeps two data structures; a Forwarding Information Base (FIB) that keeps track of all of the details for every known route, and a faster routing cache for destinations that are currently in use. (There is also a third structure - the neighbor table - that keeps track of computers that are physically connected to a host.) The FIB is the primary routing reference; it contains up to 32 zones (one for each bit in an IP address) and entries for every known destination. Each zone contains entries for networks or hosts that can be uniquely identified by a certain number of bits - a network with a netmask of 255.0.0.0 has 8 significant bits and would be in zone 8, while a network with a netmask of 255.255.255.0 has 24 significant bits and would be in zone 24. When IP needs a route, it begins with the most specific zones and searches the entire table until it finds a match (there should always be at least one default entry). The file ''/proc/net/route'' has the contents of the FIB. The routing cache is a hash table that IP uses to actually route packets. It contains up to 256 chains of current routing entries, with each entry's position determined by a hash function. When a host needs to send a packet, IP looks for an entry in the routing cache. If there is none, it finds the appropriate route in the FIB and inserts a new entry into the cache. (This entry is what the various protocols use to route, not the FIB entry.) The entries remain in the cache as long as they are being used; if there is no traffic for a destination, the entry times out and IP deletes it. The file ''/proc/net/rt_cache'' has the contents of the routing cache. These tables perform all the routing on a normal system. Even other protocols (such as RIP) use the same structures; they just modify the existing tables within the kernel using the `ioctl()` function. See [#chapter8 Chapter 8] for routing details. [[BR]][[BR]] [[Anchor(chapter3)]] ~+'''Chapter 3'''+~ == Network Initialization == This chapter presents network initialization on startup. It provides an overview of what happens when the Linux operating system boots, shows how the kernel and supporting programs ''ifconfig'' and ''route'' establish network links, shows the differences between several example configurations, and summarizes the implementation code within the kernel and network programs. === Overview === Linux initializes routing tables on startup only if a computer is configured for networking. (Almost all Linux machines do implement networking, even stand-alone machines, if only to use the loopback device.) When the kernel finishes loading itself, it runs a set of common but system specific utility programs and reads configuration files, several of which establish the computer's networking capabilities. These determine its own address, initialize its interfaces (such as Ethernet cards), and add critical and known static routes (such as one to a router that connects it with the rest of the Internet). If the computer is itself a router, it may also execute a program that allows it to update its routing tables dynamically (but this is NOT run on most hosts). The entire configuration process can be static or dynamic. If addresses and names never (or infrequently) change, the system administrator must define options and variables in files when setting up the system. In a more mutable environment, a host will use a protocol like the Dynamic Hardware Configuration Protocol (DHCP) to ask for an address, router, and DNS server information with which to configure itself when it boots. (In fact, in either case, the administrator will almost always use a GUI interface - like Red Hat's Control Panel - which automatically writes the configuration files shown below.) An important point to note is that while most computers running Linux start up the same way, the programs and their locations are not by any means standardized; they may vary widely depending on distribution, security concerns, or whim of the system administrator. This chapter presents as generic a description as possible but assumes a Red Hat Linux 6.1 distribution and a generally static ``network environment. === Startup === When Linux boots as an operating system, it loads its image from the disk into memory, unpacks it, and establishes itself by installing the file systems and memory management and other key systems. As the kernel's last (initialization) task, it executes the ''init'' program. This program reads a configuration file (''/etc/inittab'') which directs it to execute a startup script (found in ''/etc/rc.d'' on Red Hat distributions). This in turn executes more scripts, eventually including the network script (''/etc/rc.d/init.d/network''). (See [#sec3.3 Section 3.3] for examples of the script and file interactions.) ==== The Network Initialization Script ==== The network initialization script sets environment variables to identify the host computer and establish whether or not the computer will use a network. Depending on the values given, the network script turns on (or off) IP forwarding and IP fragmentation. It also establishes the default router for all network traffic and the device to use to send such traffic. Finally, it brings up any network devices using the ''ifconfig'' and ''route'' programs. (In a dynamic environment, it would query the DHCP server for its network information instead of reading its own files.) The script(s) involved in establishing networking can be very straightforward; it is entirely possible to have one big script that simply executes a series of commands that will set up a single machine properly. However, most Linux distributions come with a large number of generic scripts that work for a wide variety of machine setups. This leaves a lot of indirection and conditional execution in the scripts, but actually makes setting up any one machine much easier. For example, on Red Hat distributions, the ''/etc/rc.d/init.d/network'' script runs several other scripts and sets up variables like `interfaces_boot` to keep track of which ''/etc/sysconfig/network-scripts/ifup'' scripts to run. Tracing the process manually is very complicated, but simple modifications of only two configuration files (putting the proper names and IP addresses in the ''/etc/sysconfig/network'' and ''/etc/sysconfig/network-scripts/ifcfg-eth0'' files) sets up the entire system properly (and a GUI makes the process even simpler). When the network script finishes, the FIB contains the specified routes to given hosts or networks and the routing cache and neighbor tables are empty. When traffic begins to flow, the kernel will update the neighbor table and routing cache as part of the normal network operations. (Network traffic may begin during initialization if a host is dynamically configured or consults a network clock, for example.) ==== ifconfig ==== The ''ifconfig'' program configures interface devices for use. (This program, while very widely used, is not part of the kernel.) It provides each device with its (IP) address, netmask, and broadcast address. The device in turn will run its own initialization functions (to set any static variables) and register its interrupts and service routines with the kernel. The ''ifconfig'' commands in the network script look like this: {{{ ifconfig ${DEVICE} ${IPADDR} netmask ${NMASK} broadcast ${BCAST} }}} (where the variables are either written directly in the script or are defined in other scripts). The ''ifconfig'' program can also provide information about currently configured network devices (calling with no arguments displays all the active interfaces; calling with the `-a` option displays all interfaces, active or not): {{{ ifconfig }}} This provides all the information available about each working interface; addresses, status, packet statistics, and operating system specifics. Usually there will be at least two interfaces - a network card and the loopback device. The information for each interface looks like this (this is the `viper` interface): {{{ eth0 Link encap:Ethernet HWaddr 00:C1:4E:7D:9E:25 inet addr:172.16.1.1 Bcast:172.16.1.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:389016 errors:16534 dropped:0 overruns:0 frame:24522 TX packets:400845 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 Interrupt:11 Base address:0xcc00 }}} A superuser can use ''ifconfig'' to change interface settings from the command line; here is the syntax: `ifconfig` ''interface [aftype] options | address ...'' ...and some of the more useful calls: {{{ ifconfig eth0 down - shut down eth0 ifconfig eth1 up - activate eth1 ifconfig eth0 arp - enable ARP on eth0 ifconfig eth0 -arp - disable ARP on eth0 ifconfig eth0 netmask 255.255.255.0 - set the eth0 netmask ifconfig lo mtu 2000 - set the loopback maximum transfer unit ifconfig eth1 172.16.0.7 - set the eth1 IP address }}} Note that modifying an interface configuration can indirectly change the routing tables. For example, changing the netmask may make some routes moot (including the default or even the route to the host itself) and the kernel will delete them. ==== route ==== The ''route'' program simply adds predefined routes for interface devices to the Forwarding Information Base (FIB). This is not part of the kernel, either; it is a user program whose command in the script looks like this: {{{ route add -net ${NETWORK} netmask ${NMASK} dev ${DEVICE} -or- route add -host ${IPADDR} ${DEVICE} }}} (where the variables are again spelled out or defined in other scripts). The ''route'' program can also delete routes (if run with the `del` option) or provide information about the routes that are currently defined (if run with no options): {{{ route }}} This displays the Kernel IP routing table (the FIB, not the routing cache). For example (the `stealth` computer): {{{ Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 172.16.1.4 * 255.255.255.255 UH 0 0 0 eth0 172.16.1.0 * 255.255.255.0 U 0 0 0 eth0 127.0.0.0 * 255.0.0.0 U 0 0 0 lo default viper.u.edu 0.0.0.0 UG 0 0 0 eth0 }}} A superuser can use ''route'' to add and delete IP routes from the command line; here is the basic syntax: {{{ route add [-net|-host] target [option arg] route del [-net|-host] target [option arg] }}} ... and some useful examples: {{{ route add -host 127.16.1.0 eth1 - adds a route to a host route add -net 172.16.1.0 netmask 255.255.255.0 eth0 - adds a network route add default gw jeep - sets the default route through jeep (Note that a route to jeep must already be set up) route del -host 172.16.1.16 - deletes entry for host 172.16.1.16 }}} ==== Dynamic Routing Programs ==== If the computer is a router, the network script will run a routing program like ''routed'' or ''gated''. Since most computers are always on the same hard-wired network with the same set of addresses and limited routing options, most computers do not run one of these programs. (If an Ethernet cable is cut, traffic simply will not flow; there is no need to try to reroute or adjust routing tables.) See [#chapter9 Chapter 9] for more information about ''routed''. === Examples === The following are examples of files for systems set up in three different ways and explanations of how they work. Typically every computer will execute a network script that reads configuration files, even if the files tell the computer not to implement any networking. ==== Home Computer ==== These files would be on a computer that is not permanently connected to a network, but has a modem for `ppp` access. (This section does not reference a computer from the general example.) This is the first file the network script will read; it sets several environment variables. The first two variables set the computer to run networking programs (even though it is not on a network) but not to forward packets (since it has nowhere to send them). The last two variables are generic entries. ''/etc/sysconfig/network'' {{{ NETWORKING=yes FORWARD_IPV4=false HOSTNAME=localhost.localdomain GATEWAY= }}} After setting these variables, the network script will decide that it needs to configure at least one network device in order to be part of a network. The next file (which is almost exactly the same on all Linux computers) sets up environment variables for the loopback device. It names it and gives it its (standard) IP address, network mask, and broadcast address as well as any other device specific variables. (The ONBOOT variable is a flag for the script program that tells it to configure this device when it boots.) Most computers, even those that will never connect to the Internet, install the loopback device for inter-process communication. ''/etc/sysconfig/network-scripts/ifcfg-lo'' {{{ DEVICE=lo IPADDR=127.0.0.1 NMASK=255.0.0.0 NETWORK=127.0.0.0 BCAST=127.255.255.255 ONBOOT=yes NAME=loopback BOOTPROTO=none }}} After setting these variables, the script will run the ''ifconfig'' program and stop, since there is nothing else to do at the moment. However, when the `ppp` program connects to an Internet Service Provider, it will establish a `ppp` device and addressing and routes based on the dynamic values assigned by the ISP. The DNS server and other connection information should be in an ''ifcfg-ppp'' file. ==== Host Computer on a LAN ==== These files would be on a computer that is connected to a LAN; it has one Ethernet card that should come up whenever the computer boots. These files reflect entries on the `stealth` computer from the general example. This is the first file the network script will read; again the first variables simply determine that the computer will do networking but that it will not forward packets. The last four variables identify the computer and its link to the rest of the Internet (everything that is not on the LAN). ''/etc/sysconfig/network'' {{{ NETWORKING=yes FORWARD_IPV4=false HOSTNAME=stealth.cs.u.edu DOMAINNAME=cs.u.edu GATEWAY=172.16.1.1 GATEWAYDEV=eth0 }}} After setting these variables, the network script will configure the network devices. This file sets up environment variables for the Ethernet card. It names the device and gives it its IP address, network mask, and broadcast address as well as any other device specific variables. This kind of computer would also have a loopback configuration file exactly like the one for a non-networked computer. ''/etc/sysconfig/network-scripts/ifcfg-eth0'' {{{ DEVICE=eth0 IPADDR=172.16.1.1 NMASK=255.255.255.0 NETWORK=172.16.1.0 BCAST=172.16.1.255 ONBOOT=yes BOOTPROTO=static }}} ''/etc/sysconfig/network-scripts/ifcfg-eth1'' {{{ DEVICE=eth1 IPADDR=172.16.1.4 NMASK=255.255.255.0 NETWORK=172.16.1.0 BCAST=172.16.1.255 ONBOOT=yes BOOTPROTO=none }}} After setting these variables, the network script will run the ''ifconfig'' program to start the device. Finally, the script will run the ''route'' program to add the default route (`GATEWAY`) and any other specified routes (found in the ''/etc/sysconfig/static-routes'' file, if any). In this case only the default route is specified, since all traffic either stays on the LAN (where the computer will use ARP to find other hosts) or goes through the router to get to the outside world. ==== Network Routing Computer ==== These files would be on a computer that serves as a router between two networks; it has two Ethernet cards, one for each network. One card is on a large network (WAN) connected to the Internet (through yet another router) while the other is on a subnetwork (LAN). Computers on the LAN that need to communicate with the rest of the Internet send traffic through this computer (and vice versa). These files reflect entries on the `dodge/viper` computer from the general example. This is the first file the network script will read; it sets several environment variables. The first two simply determine that the computer will do networking (since it is on a network) and that this one will forward packets (from one network to the other). IP Forwarding is built into most kernels, but it is not active unless there is a 1 "written" to the ''/proc/net/ipv4/ip_forward'' file. (One of the network scripts performs an `echo 1 > /proc/net/ipv4/ip_forward` if `FORWARD_IPV4` is true.) The last four variables identify the computer and its link to the rest of the Internet (everything that is not on one of its own networks). ''/etc/sysconfig/network'' {{{ NETWORKING=yes FORWARD_IPV4=true HOSTNAME=dodge.u.edu DOMAINNAME=u.edu GATEWAY=172.16.0.1 GATEWAYDEV=eth1 }}} After setting these variables, the network script will configure the network devices. These files set up environment variables for two Ethernet cards. They name the devices and give them their IP addresses, network masks, and broadcast addresses. (Note that the BOOTPROTO variable remains defined for the second card.) Again, this computer would have the standard loopback configuration file. ''/etc/sysconfig/network-scripts/ifcfg-eth0'' {{{ DEVICE=eth0 IPADDR=172.16.0.7 NMASK=255.255.0.0 NETWORK=172.16.0.0 BCAST=172.16.255.255 ONBOOT=yes }}} ''/etc/sysconfig/network-scripts/ifcfg-eth1'' {{{ DEVICE=eth1 IPADDR=172.16.0.7 NMASK=255.255.0.0 NETWORK=172.16.0.0 BCAST=172.16.255.255 ONBOOT=yes }}} After setting these variables, the network script will run the ''ifconfig'' program to start each device. Finally, the script will run the ''route'' program to add the default route (`GATEWAY`) and any other specified routes (found in the ''/etc/sysconfig/static-routes'' file, if any). In this case again, the default route is the only specified route, since all traffic will go on the network indicated by the network masks or through the default router to reach the rest of the Internet. === Linux and Network Program Functions === The following are alphabetic lists of the Linux kernel and network program functions that are most important to initialization, where they are in the source code, and what they do. The ''SOURCES'' directory shown represents the directory that contains the source code for the given network file. The executable files should come with any Linux distrbution, but the source code probably does not. These sources are available as a package separate from the kernel source (Red Hat Linux uses the ''rpm'' package manager). The code below is from the ''net-tools-1.53-1'' source code package, 29 August 1999. The packages are available from the ''www.redhat.com/apps/download'' web page. Once downloaded, ''root'' can install the package with the following commands (starting from the directory with the package): {{{ rpm -i net-tools-1.53-1.src.rpm cd /usr/src/redhat/SOURCES tar xzf net-tools-1.53.tar.gz }}} This creates a ''/usr/src/redhat/SOURCES/net-tools-1.53'' directory and fills it with the source code for the ''ifconfig'' and ''route'' programs (among others). This process should be similar (but is undoubtably not exactly the same) for other Linux distributions. ==== ifconfig ==== {{{ devinet_ioctl() - net/ipv4/devinet.c (398) creates an info request (ifreq) structure and copies data from user to kernel space if it is an INET level request or action, executes it if it is a device request or action, calls a device function copies ifreq back into user memory returns 0 for success >>> ifconfig main() - SOURCES/ifconfig.c (478) opens a socket (only for use with ioctl function) searches command line arguments for options calls if_print() if there were no arguments or the only argument is an interface name loops through remaining arguments, setting or clearing flags or calling ioctl() to set variables for the interface if_fetch() - SOURCES/lib/interface.c (338) fills in an interface structure with multiple calls to ioctl() for flags, hardware address, metric, MTU, map, and address information if_print() - SOURCES/ifconfig.c (121) calls ife_print() for given (or all) interface(s) (calls if_readlist() to fill structure list if necessary and then displays information about each interface) if_readlist() - SOURCES/lib/interface.c (261) opens /proc/net/dev and parses data into interface structures calls add_interface() for each device to put structures into a list inet_ioctl() - net/ipv4/af_inet.c (855) executes a switch based on the command passed [for ifconfig, calls devinet_ioctl()] ioctl() - jumps to appropriate handler routine [= inet_ioctl()] }}} ==== route ==== {{{ INET_rinput() - SOURCES/lib/inet_sr.c (305) checks for errors (cannot flush table or modify routing cache) calls INET_setroute() INET_rprint() - SOURCES/lib/inet_gr.c (442) if the FIB flag is set, calls rprint_fib() (reads, parses, and displays contents of /proc/net/route) if the CACHE flag is set, calls rprint_cache() (reads, parses, and displays contents of /proc/net/rt_cache) INET_setroute() - SOURCE/lib/inet_sr.c (57) establishes whether route is to a network or a host checks to see if address is legal loops through arguments, filling in rtentry structure checks for netmask conflicts creates a temporary socket calls ioctl() with rtentry to add or delete route closes socket and returns 0 ioctl() - jumps to appropriate handler routine [= ip_rt_ioctl()] ip_rt_ioctl() - net/ipv4/fib_frontend.c (246) converts passed parameters to routing table entry (struct rtentry) if deleting a route: calls fib_get_table() to find the appropriate table calls the table->tb_delete() function to remove it if adding a route calls fib_net_table() to find an entry point calls the table->tb_insert() function to add the entry returns 0 for success >>> route main() - SOURCES/route.c (106) calls initialization routines that set print and edit functions gets and parses the command line options (acts on some options directly by setting flags or displaying information) checks the options (prints a usage message if there is an error) if there are no options, calls route_info() if the option is to add, delete, or flush routes, calls route_edit() with the passed parameters if the option is invalid, prints a usage message returns result of route_edit() - SOURCES/lib/setroute.c (69) calls get_aftype() to translate address family from text to a pointer checks for errors (unsupported or nonexistent family) calls the address family rinput() function [= INET_rinput()] route_info() - SOURCES/lib/getroute.c (72) calls get_aftype() to translate address family from text to a pointer checks for errors (unsupported or nonexistent family) calls the address family rprint() function [= INET_rprint()] }}} [[BR]][[BR]] [[Anchor(chapter4)]] ~+'''Chapter 4'''+~ == Connections == This chapter presents the connection process. It provides an overview of the connection process, a description of the socket data structures, an introduction to the routing system, and summarizes the implementation code within the kernel. === Overview === The simplest form of networking is a connection between two hosts. On each end, an application gets a socket, makes the transport layer connection, and then sends or receives packets. In Linux, a socket is actually composed of two socket structures (one that contains the other). When an application creates a socket, it is initialized but empty. When the socket makes a connection (whether or not this involves traffic with the other end) the IP layer determines the route to the distant host and stores that information in the socket. From that point on, all traffic using that connection uses that route - sent packets will travel through the correct device and the proper routers to the distant host, and received packets will appear in the socket's queue. === Socket Structures === There are two main socket structures in Linux: general BSD sockets and IP specific INET sockets. They are strongly interrelated; a BSD socket has an INET socket as a data member and an INET socket has a BSD socket as its owner. BSD sockets are of type `struct socket` as defined in ''include/linux/socket.h''. BSD socket variables are usually named `sock` or some variation thereof. This structure has only a few entries, the most important of which are described below. * `struct proto_ops *ops` - this structure contains pointers to protocol specific functions for implementing general socket behavior. For example, `ops- > sendmsg` points to the `inet_sendmsg()` function. * `struct inode *inode` - this structure points to the file inode that is associated with this socket. * `struct sock *sk` - this is the INET socket that is associated with this socket. INET sockets are of type `struct sock` as defined in ''include/net/sock.h''. INET socket variables are usually named sk or some variation thereof. This structure has many entries related to a wide variety of uses; there are many hacks and configuration dependent fields. The most important data members are described below: * `struct sock *next, *pprev` - all sockets are linked by various protocols, so these pointers allow the protocols to traverse them. * `struct dst_entry *dst_cache` - this is a pointer to the route to the socket's other side (the destination for sent packets). * `struct sk_buff_head receive_queue` - this is the head of the receive queue. * `struct sk_buff_head write_queue` - this is the head of the send queue. * `__u32 saddr` - the (Internet) source address for this socket. * `struct sk_buff_head back_log,error_queue` - extra queues for a backlog of packets (not to be confused with the main backlog queue) and erroneous packets for this socket. * `struct proto *prot` - this structure contains pointers to transport layer protocol specific functions. For example, `prot- > recvmsg` may point to the `tcp_v4_recvmsg()` function. * `union struct tcp_op af_tcp; tp_pinfo` - TCP options for this socket. * `struct socket *sock` - the parent BSD socket. * Note that there are many more fields within this structure; these are only the most critical and non-obvious. The rest are either not very important or have self-explanatory names (e.g., `ip_ttl` is the IP Time-To-Live counter). === Sockets and Routing === Sockets only go through the routing lookup process once for each destination (at connection time). Because Linux sockets are so closely related to IP, they contain routes to the other end of a connection (in the `sock- > sk- > dst_cache` variable). The transport protocols call the `ip_route_connect()` function to determine the route from host to host during the connection process; after that, the route is presumed not to change (though the path pointed to by the `dst_cache` may indeed change). The socket does not need to do continuous routing table look-ups for each packet it sends or receives; it only tries again if something unexpected happens (such as a neighboring computer going down). This is the benefit of using connections. === Connection Processes === ==== Establishing Connections ==== Application programs establish sockets with a series of system calls that look up the distant address, establish a socket, and then connect to the machine on the other end. {{{ /* look up host */ server = gethostbyname(SERVER_NAME); /* get socket */ sockfd = socket(AF_INET, SOCK_STREAM, 0); /* set up address */ address.sin_family = AF_INET; address.sin_port = htons(PORT_NUM); memcpy(&address.sin_addr,server->h_addr,server->h_length); /* connect to server */ connect(sockfd, &address, sizeof(address)); }}} The `gethostbyname()` function simply looks up a host (such as "viper.cs.u.edu") and returns a structure that contains an Internet (IP) address. This has very little to do with routing (only inasmuch as the host may have to query the network to look up an address) and is simply a translation from a human readable form (text) to a computer compatible one (an unsigned 4 byte integer). The `socket()` call is more interesting. It creates a socket object, with the appropriate data type (a `sock` for INET sockets) and initializes it. The socket contains inode information and protocol specific pointers for various network functions. It also establishes defaults for queues (incoming, outgoing, error, and backlog), a dummy header info for TCP sockets, and various state information. Finally, the `connect()` call goes to the protocol dependent connection routine (e.g., `tcp_v4_connect()` or `udp_connect()`). UDP simply establishes a route to the destination (since there is no virtual connection). TCP establishes the route and then begins the TCP connection process, sending a packet with appropriate connection and window flags set. ==== Socket Call Walk-Through ==== * Check for errors in call * Create (allocate memory for) socket object * Put socket into INODE list * Establish pointers to protocol functions (INET) * Store values for socket type and protocol family * Set socket state to closed * Initialize packet queues ==== Connect Call Walk-Through ==== * Check for errors * Determine route to destination: * Check routing table for existing entry (return that if one exists) * Look up destination in FIB * Build new routing table entry * Put entry in routing table and return it * Store pointer to routing entry in socket * Call protocol specific connection function (e.g., send a TCP connection packet) * Set socket state to established ==== Closing Connections ==== Closing a socket is fairly straightforward. An application calls `close()` on a socket, which becomes a `sock_close()` function call. This changes the socket state to disconnecting and calls the data member's (INET socket's) release function. The INET socket in turn cleans up its queues and calls the transport protocol's close function, `tcp_v4_close()` or `udp_close()`. These perform any necessary actions (the TCP functions may send out packets to end the TCP connection) and then clean up any data structures they have remaining. Note that no changes are made for routing; the (now-empty) socket no longer has a reference to the destination and the entry in the routing cache will remain until it is freed for lack of use. ==== Close Walk-Through ==== * Check for errors (does the socket exist?) * Change the socket state to disconnecting to prevent further use * Do any protocol closing actions (e.g., send a TCP packet with the FIN bit set) * Free memory for socket data structures (TCP/UDP and INET) * Remove socket from INODE list === Linux Functions === The following is an alphabetic list of the Linux kernel functions that are most important to connections, where they are in the source code, and what they do. To follow function calls for creating a socket, begin with `sock_create()`. To follow function calls for closing a socket, begin with `sock_close()`. {{{ destroy_sock - net/ipv4/af_inet.c (195) deletes any timers calls any protocols specific destroy functions frees the socket's queues frees the socket structure itself fib_lookup() - include/net/ip_fib.h (153) calls tb_lookup() [= fn_hash_lookup()] on local and main tables returns route or unreachable error fn_hash_lookup() - net/ipv4/fib_hash.c (261) looks up and returns route to an address inet_create() - net/ipv4/af_inet.c (326) calls sk_alloc() to get memory for sock initializes sock structure: sets proto structure to appropriate values for TCP or UDP calls sock_init_data() sets family,protocol,etc. variables calls the protocol init function (if any) inet_release() - net/ipv4/af_inet.c (463) changes socket state to disconnecting calls ip_mc_drop_socket to leave multicast group (if necessary) sets owning socket's data member to NULL calls sk->prot->close() [=TCP/UDP_close()] ip_route_connect() - include/net/route.h (140) calls ip_route_output() to get a destination address returns if the call works or generates an error otherwise clears the route pointer and try again ip_route_output() - net/ipv4/route.c (1664) calculates hash value for address runs through table (starting at hash) to match addresses and TOS if there is a match, updates stats and return route entry else calls ip_route_output_slow() ip_route_output_slow() - net/ipv4/route.c (1421) if source address is known, looks up output device if destination address is unknown, sets up loopback calls fib_lookup() to find route in FIB allocates memory new routing table entry initializes table entry with source, destination, TOS, output device, flags calls rt_set_nexthop() to find next destination returns rt_intern_hash(), which installs route in routing table rt_intern_hash() - net/ipv4/route.c (526) loops through rt_hash_table (starting at hash value) if keys match, put rtable entry in front bucket else put rtable entry into hash table at hash >>> sock_close() - net/socket.c (476) checks if socket exists (could be null) calls sock_fasync() to remove socket from async list calls sock_release() >>> sock_create() - net/socket.c (571) checks parameters calls sock_alloc() to get an available inode for the socket and initialize it sets socket->type (to SOCK_STREAM, SOCK_DGRAM...) calls net_family->create() [= inet_create()] to build sock structure returns established socket sock_init_data() - net/core/sock.c (1018) initializes all generic sock values sock_release() - net/socket.c (309) changes state to disconnecting calls sock->ops->release() [= inet_release()] calls iput() to remove socket from inode list sys_socket() - net/socket.c (639) calls sock_create() to get and initialize socket calls get_fd() to assign an fd to the socket sets socket->file to fcheck() (pointer to file) calls sock_release() if anything fails tcp_close() - net/ipv4/tcp.c (1502) check for errors pops and discards all packets off incoming queue sends messages to destination to close connection (if required) tcp_connect() - net/ipv4/tcp_output.c (910) completes connection packet with appropriate bits and window sizes set puts packet on socket output queue calls tcp_transmit_skb() to send packet, initiating TCP connection tcp_v4_connect() - net/ipv4/tcp_ipv4.c (571) checks for errors calls ip_route_connect() to find route to destination creates connection packet calls tcp_connect() to send packet udp_close() - net/ipv4/udp.c (954) calls udp_v4_unhash() to remove socket from socket list calls destroy_sock() udp_connect() - net/ipv4/udp.c (900) calls ip_route_connect() to find route to destination updates socket with source and destination addresses and ports changes socket state to established saves the destination route in sock->dst_cache }}} [[BR]][[BR]] [[Anchor(chapter5)]] ~+'''Chapter 5'''+~ == Sending Messages == This chapter presents the sending side of message trafficking. It provides an overview of the process, examines the layers packets travel through, details the actions of each layer, and summarizes the implementation code within the kernel. === Overview === [[Anchor(fig1.1)]] ||<:> attachment:s_tx.png || ||<:> Figure 5.1: Message transmission. || An outgoing message begins with an application system call to write data to a socket. The socket examines its own connection type and calls the appropriate send routine (typically INET). The send function verifies the status of the socket, examines its protocol type, and sends the data on to the transport layer routine (such as TCP or UDP). This protocol creates a new buffer for the outgoing packet (a socket buffer, or `struct sk_buff skb`), copies the data from the application buffer, and fills in its header information (such as port number, options, and checksum) before passing the new buffer to the network layer (usually IP). The IP send functions fill in more of the buffer with its own protocol headers (such as the IP address, options, and checksum). It may also fragment the packet if required. Next the IP layer passes the packet to the link layer function, which moves the packet onto the sending device's `xmit` queue and makes sure the device knows that it has traffic to send. Finally, the device (such as a network card) tells the bus to send the packet. === Sending Walk-Through === ==== Writing to a Socket ==== * Write data to a socket (application) * Fill in message header with location of data (socket) * Check for basic errors - is socket bound to a port? can the socket send messages? is there something wrong with the socket? * Pass the message header to appropriate transport protocol (INET socket) ==== Creating a Packet with UDP ==== * Check for errors - is the data too big? is it a UDP connection? * Make sure there is a route to the destination (call the IP routing routines if the route is not already established; fail if there is no route) * Create a UDP header (for the packet) * Call the IP build and transmit function ==== Creating a Packet with TCP ==== * Check connection - is it established? is it open? is the socket working? * Check for and combine data with partial packets if possible * Create a packet buffer * Copy the payload from user space * Add the packet to the outbound queue * Build current TCP header into packet (with ACKs, SYN, etc.) * Call the IP transmit function ==== Wrapping a Packet in IP ==== * Create a packet buffer (if necessary - UDP) * Look up route to destination (if necessary - TCP) * Fill in the packet IP header * Copy the transport header and the payload from user space * Send the packet to the destination route's device output funtion ==== Transmitting a Packet ==== * Put the packet on the device output queue * Wake up the device * Wait for the scheduler to run the device driver * Test the medium (device) * Send the link header * Tell the bus to transmit the packet over the medium === Linux Functions === The following is an alphabetic list of the Linux kernel functions that are most important to message traffic, where they are in the source code, and what they do. To follow function calls, begin with `sock_write()`. {{{ dev_queue_xmit() - net/core/dev.c (579) calls start_bh_atomic() if device has a queue calls enqueue() to add packet to queue calls qdisc_wakeup() [= qdisc_restart()] to wake device else calls hard_start_xmit() calls end_bh_atomic() DEVICE->hard_start_xmit() - device dependent, drivers/net/DEVICE.c tests to see if medium is open sends header tells bus to send packet updates status inet_sendmsg() - net/ipv4/af_inet.c (786) extracts pointer to socket sock checks socket to make sure it is working verifies protocol pointer returns sk->prot[tcp/udp]->sendmsg() ip_build_xmit - net/ipv4/ip_output.c (604) calls sock_alloc_send_skb() to establish memory for skb sets up skb header calls getfrag() [= udp_getfrag()] to copy buffer from user space returns rt->u.dst.output() [= dev_queue_xmit()] ip_queue_xmit() - net/ipv4/ip_output.c (234) looks up route builds IP header fragments if required adds IP checksum calls skb->dst->output() [= dev_queue_xmit()] qdisc_restart() - net/sched/sch_generic.c (50) pops packet off queue calls dev->hard_start_xmit() updates status if there was an error, requeues packet sock_sendmsg() - net/socket.c (325) calls scm_sendmsg() [socket control message] calls sock->ops[inet]->sendmsg() and destroys scm >>> sock_write() - net/socket.c (399) calls socki_lookup() to associate socket with fd/file inode creates and fills in message header with data size/addresses returns sock_sendmsg() tcp_do_sendmsg() - net/ipv4/tcp.c (755) waits for connection, if necessary calls skb_tailroom() and adds data to waiting packet if possible checks window status calls sock_wmalloc() to get memory for skb calls csum_and_copy_from_user() to copy packet and do checksum calls tcp_send_skb() tcp_send_skb() - net/ipv4/tcp_output.c (160) calls __skb_queue_tail() to add packet to queue calls tcp_transmit_skb() if possible tcp_transmit_skb() - net/ipv4/tcp_output.c (77) builds TCP header and adds checksum calls tcp_build_and_update_options() checks ACKs,SYN calls tp->af_specific[ip]->queue_xmit() tcp_v4_sendmsg() - net/ipv4/tcp_ipv4.c (668) checks for IP address type, opens connection, port addresses returns tcp_do_sendmsg() udp_getfrag() - net/ipv4/udp.c (516) copies and checksums a buffer from user space udp_sendmsg() - net/ipv4/udp.c (559) checks length, flags, protocol sets up UDP header and address info checks multicast fills in route fills in remainder of header calls ip_build_xmit() updates UDP status returns err }}} [[BR]][[BR]] [[Anchor(chapter6)]] ~+'''Chapter 6'''+~ == Receiving Messages == This chapter presents the receiving side of message trafficking. It provides an overview of the process, examines the layers packets travel through, details the actions of each layer, and summarizes the implementation code within the kernel. === Overview === ---- CategoryDocs